ffxi power leveling - Warrior Guide (2)

 

Fri, September 02, 2011

   

This is the part 2 of ffxi power leveling  Warrior Guide.

 

Level 70 Stats



----------------------------------------------------------------------------------

Hume Galka Mithra Elvaan Tarutaru

HP 1157 1409 1157 1268 946

MP 0 0 0 0 0

STR 66 70 62 74 58

DEX 58 58 70 54 58

VIT 54 66 50 58 50

AGI 58 54 66 50 62

INT 46 42 46 38 58

MND 46 46 42 54 42

CHR 50 42 42 50 50





V. Job Abilities & Traits

************************************************** ********************************

Ability Level Duration Interval Description

----------------------------------------------------------------------------------

Mighty Strikes 1 0:00:45 2:00:00 All attack are critical

Provoke 5 N/A 0:00:30 Gains enemy's aggression

Berserk 15 0:03:00 0:05:00 Boosts attack, lowers defense

Defender 25 0:03:00 0:03:00 Boosts defense, lowers attack

War Cry 35 0:00:30 0:05:00 Gives attack boost to party

Aggressor 45 0:03:00 0:05:00 Boosts accuracy, lowers evasion





Passive Trait Level Description

----------------------------------------------------------------------------------

Defense Bonus 10 Added bonus to defense

Resist Virus 15 Can resist some virus status effects

Double Attack 25 Occasionally attack twice in one turn

Attack Bonus 30 Added bonus to attack

Resist Virus 35 Additional resistance to virus effects





VI. Roles

************************************************** ********************************

A Warrior is usually given the role of tank, but this does not always have to be

the case. The Warrior skill Provoke is useful, but nothing stops a Warrior from

playing another role in a party provided that a tank is present.



Tank

----------------------------------------------------------------------------------

The key to being a good tank is to control hate. This means that you will

need to provoke and inform any other party members will provoke when they do and

do not need to use provoke. (I can't count the number of times that I've had one

second left until I could provoke again, and a lighter Warrior used provoke and

was heavily damage or sometimes killed.) You need to know that the mages that are

healing you are going to draw a lot of hate with those spells. If your party is

fighting something tougher than normal, then you will notice the enemy trying to

go after the mages a lot more often than you can use provoke. In this case, you

need to do two things: make sure that the healer(s) are far enough away that if

the monster does go after them, you will be able to provoke before they can do any

damage; also you need to create a macro that lets your party know how long until

you can provoke again in order to let the lighter Warriors know when they should

do an emergency provoke.



Damage Dealer

----------------------------------------------------------------------------------

If you enter a party with a tank in place (PAL or another WAR) you can enjoy being

a damage dealer and only tank as an emergency backup. Your role in this case is

to hit hard and often. You should take time to see what weapons others in the

party are using and find the right skill chain combinations to use and the order

in which to use them. This role can be quite fun for a Warrior that has been a

tank through most of the lower levels and would like another role in a party.

 

Please view "Warrior Guide (3)"  to get the rest of this ffxi power leveling guide information.


Back Next         
Notice: Using illegal leveling and gold service might terminate the account
Fast Order
Game:
Server:
Product:
My Account
Email address:
Password:
   
My Shopping Cart
Shopping Cart
Total:USD$ 0
Track
Track Your Order
Track Power Leveling
Order ID:
Email-address:
Satisfaction
Payment Methods
Paypal
Credit Card
Google Checkout
Wire Transfer
Moneybookers
   
Registered Names and Trademarks are the copyright and property of their respective owners.
Copyright © 2012, FFXI-GIL Inc. All Rights Reserved
Flyff Penya | Flyff Gold | Buy Flyff Penya | WOW Gold