This is the part 2 of ffxi power leveling Warrior Guide.
Level 70 Stats
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Hume Galka Mithra Elvaan Tarutaru
HP 1157 1409 1157 1268 946
MP 0 0 0 0 0
STR 66 70 62 74 58
DEX 58 58 70 54 58
VIT 54 66 50 58 50
AGI 58 54 66 50 62
INT 46 42 46 38 58
MND 46 46 42 54 42
CHR 50 42 42 50 50
V. Job Abilities & Traits
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Ability Level Duration Interval Description
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Mighty Strikes 1 0:00:45 2:00:00 All attack are critical
Provoke 5 N/A 0:00:30 Gains enemy's aggression
Berserk 15 0:03:00 0:05:00 Boosts attack, lowers defense
Defender 25 0:03:00 0:03:00 Boosts defense, lowers attack
War Cry 35 0:00:30 0:05:00 Gives attack boost to party
Aggressor 45 0:03:00 0:05:00 Boosts accuracy, lowers evasion
Passive Trait Level Description
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Defense Bonus 10 Added bonus to defense
Resist Virus 15 Can resist some virus status effects
Double Attack 25 Occasionally attack twice in one turn
Attack Bonus 30 Added bonus to attack
Resist Virus 35 Additional resistance to virus effects
VI. Roles
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A Warrior is usually given the role of tank, but this does not always have to be
the case. The Warrior skill Provoke is useful, but nothing stops a Warrior from
playing another role in a party provided that a tank is present.
Tank
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The key to being a good tank is to control hate. This means that you will
need to provoke and inform any other party members will provoke when they do and
do not need to use provoke. (I can't count the number of times that I've had one
second left until I could provoke again, and a lighter Warrior used provoke and
was heavily damage or sometimes killed.) You need to know that the mages that are
healing you are going to draw a lot of hate with those spells. If your party is
fighting something tougher than normal, then you will notice the enemy trying to
go after the mages a lot more often than you can use provoke. In this case, you
need to do two things: make sure that the healer(s) are far enough away that if
the monster does go after them, you will be able to provoke before they can do any
damage; also you need to create a macro that lets your party know how long until
you can provoke again in order to let the lighter Warriors know when they should
do an emergency provoke.
Damage Dealer
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If you enter a party with a tank in place (PAL or another WAR) you can enjoy being
a damage dealer and only tank as an emergency backup. Your role in this case is
to hit hard and often. You should take time to see what weapons others in the
party are using and find the right skill chain combinations to use and the order
in which to use them. This role can be quite fun for a Warrior that has been a
tank through most of the lower levels and would like another role in a party.
Please view "Warrior Guide (3)" to get the rest of this ffxi power leveling guide information.